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Variants





Activate and manage Variants in your project using the Unreal Editor's Variant Manager UI. To enable this UI, it is necessary to first enable the Variant Manager Plugin installed. Once you do you'll see the Variant Manager panel which is divided into four columns. The left-hand column has an alphabetical list of Actors. To tie an Actor to a Variant simply drag the Actor to the Variant in the left-hand column. To remove the binding of an Actor click it in the list, and then select Unbind from within the context menu.

The Values panel is located in the right-hand column. If you click on a property you'll be able to see its saved value. The right-hand tab allows you to save the current value. If you alter the value, the Variant will update the captured value and save the updated value for that property. It won't alter the value in the Level Viewport, but it will be saved to your project. The Variant will then be able call the functions that are exposed by the bound Actor when the Variant is activated.

As opposed to the prior Variant Manager unlike the previous Variant Manager, the Variant Manager is able to record properties that are exposed by Blueprints. These properties can then be automatically linked to Actors. demo slot mahjong can also tie the properties of your Actors to Variants. If the Variant is active the property's capture value will be identical to the value of the Variant. If the Variant is off, the property's recorded value won't be updated.

You'll also be able to check the constraints of the Variant that you are currently working on in the Values panel. If your Variant is set to 150 percent BOM, for instance you'll notice that the car's model has been set to 150%. This information can be used to enhance your user interfaces. You can also toggle between different trim options for the Variant.

As with other components of Unreal Variants can be edited and then added to your project. Once you have created the Variant, you need to bind it to an Actor and saved it the Variant Manager can be used to activate the Variant or modify the properties of the actor. To display the Variants on your interface you can use thumbnail images.