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How to Enable a Demo Slot

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Variants

Utilize the Unreal Editor's Variant Management UI in order to activate and manage Variants within your project. First, ensure you have the Variant Manager plugin enabled to enable this UI. Once you've done that you'll be able to see the Variant Manager panel which is divided into four columns. On demo pg left-hand column you'll find a list of Actors. To connect an Actor to a Variant, simply drag the Actor to the Variant in the left-hand column. To unbind an Actor click on it in the list, then select Unbind within the context menu.

The Values panel is located in the right-hand column. If you click on a property, you'll see its saved value. The right-hand tab allows you to save the current value. Variant will modify the value recorded and save the updated value for the property. The Level Viewport value won't be affected however the project will be saved. When the Variant is activated, the Variant will be able to access the functions accessible to the bound Actor.

Unlike the previous Variant Manager, the Variant Manager is able to record properties that are revealed by Blueprints. These properties can be automatically linked to Actors. You can also bind the properties of your Actors to Variants. If the Variant is enabled the property's recorded value will match the Variant's value. If the Variant is off the property's captured values won't get changed.

In the Values panel you'll also be able to see the limitations of the Variant you're currently working on. If your Variant is set at 150 percent BOM, as an example you'll see the car's model has also been set to 150%. This information can be used in your user interfaces. You can also switch between the various trim options of the Variant.

Like other components in Unreal, Variants can be edited and added to your project. Once you have created the Variant, you need to bind it to an Actor and save it. the Variant Manager can be used to activate the Variant, or to modify the properties of the Actor. If you're designing an interface you can make use of thumbnail images to show the various Variants you're working with.