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How to Enable a Demo Slot

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Variants

You can activate and manage Variants within your project by using the Editor's Variant Manager UI. First, ensure you have the Variant Manager plugin enabled to enable this UI. After that you'll be able to be able to see the Variant Manager panel that is divided into four columns. The left-hand column houses an Actors list. Drag the Actor to the Variant in the left-hand column to tie it. To unbind an Actor click it with a right-click in the list and select Unbind from the context menu.

The Values panel is located in the right-hand column. Click on a property to view its saved value. You can also save the current value by clicking the right-hand button. If you change the value the Variant will update the captured value and save the new value for that property. It won't alter the value in the Level Viewport, but it will be saved to your project. When the Variant is activated the Variant will be in a position to access the functions accessible to the bound Actor.

In contrast to the previous Variant Manager, the Variant Manager can record properties that are exposed by Blueprints. These properties can then be automatically linked to Actors. You can also bind the properties of your Actors to Variants. If the Variant is set to on, the property's captured value will be the same as the Variant's value. If the Variant is off, the property's recorded value won't be updated.

In the Values panel you'll also see the constraints of the Variant that you're currently working on. If your Variant is set at 150% BOM, for example you'll see that the car's model has also been set to 150%. This information can be used in your user interfaces. You can also toggle between the various trim options of the Variant.

Like other components in Unreal Variants can be edited and then added to your project. Once you've created the Variant, and then bind it to an Actor it is possible to utilize the Variant Manager to activate the Variant and alter the properties of the Actor. If you're designing an interface using thumbnail images to showcase the different Variants that you're working with.