What-is-a-Game-Online-z

Материал из ТОГБУ Компьютерный Центр
Перейти к: навигация, поиск

A game online is a video game played on a computer, laptop, handheld device or game console over the Internet or other network. Online gaming can be real-time where players are competing against each other in the same room (aka, multiplayer), or turn-based, where players complete their actions at their own pace over days or weeks (aka, asynchronous). This category also includes board games that have been converted to an online format, such as Carcassonne, Terra Mystica, Downforce, Kingdomino, Can’t Stop, Potion Explosion and more.

Two out of three Americans—226 million people—play video games, making it the world’s largest entertainment industry and larger than the movie or music industries. It is a multibillion-dollar global juggernaut, and players engage in a wide range of online activities that can include multiplayer gaming. Online gaming is a significant portion of the overall video game market, and it has many social, educational and therapeutic benefits.

However, there is also a growing body of research that indicates that playing video games can lead to poor school performance and behavior, increased stress or depression, addiction and even aggressive and violent behaviors. The online gaming industry is struggling to respond to these concerns, and ADL’s report calls for a comprehensive approach that goes beyond the individual game companies to address systemic issues in the online gaming world.

While the gaming industry has come a long way since its origins in arcade cabinets, and even as the esports phenomenon continues to grow, there remain many challenges in regulating the content of online gameplay. In particular, there is an ongoing increase in the number of online multiplayer games that create virtual universes populated by millions of gamers, many of whom are engaging in acts of harassment and bullying against other players.

situs emakqq recommends that game companies create standards and accountability for online gaming, including transparency about how they moderate the content of their games. It also recommends that legislators and other regulators address the issue of hate and bias in gaming spaces, and support scholars and practitioners who study the topic.

Parents can help their children navigate the risks of online gaming by setting screen time limits, encouraging them to play together in-person and ensuring that they have 2 nights a week where all devices are turned off. Additionally, it is important that they discuss the positive effects of gaming with their children, and encourage them to use a screen name that is different from their real name while playing online. They should also avoid clicking on links provided by strangers, which may expose their devices to malware or viruses. They should also set a limit on the amount of money they can spend in the game. These precautions can ensure that their child enjoys the games they want to play without exposing them to negative social and economic outcomes.