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Slot Missions in Hogwarts

Slot missions are a great way to obtain weapons, equipment and more. But they're also hard to complete.

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Concealed Weapon Slot

The concealed weapon slot allows you to bring pistols into a mission. Some players employ it to help attain certain goals, particularly those who are aiming for Suit Only. Some players utilize the extra pistol to bridge gaps. When you use this slot, it's important to remember that you will need to click the appropriate pistol category button, for instance the alternate slot 2 for machine guns, to select them. Major Expedition and Adept Rider are active, which makes it easier to use. This combo also adds a damage tick from Concealed Weapon every 10 seconds as long as you have it in the slot.





Smuggled Item Slot

The smuggled item slot an excellent feature that allows players to bring tools and weapons, but it could benefit from a more streamlined opportunity. It's currently shaped like an a gun, which makes it difficult to differentiate the smuggled weapon slot from other gear slots.

The smuggle slot can hold an array of items, from subtle concussion devices to weapons-grade explosives. These items are covertly stashed in inconspicuous places around the map and are able to be retrieved at any time. These items are distinct from Agency Pickups and Hidden Stashes, which conceal only small objects within scenery and objects directly.

Mission planning is a feature available in missions that are episodic. It lets players discover different starting points, smuggled objects and gear slots prior to stepping into the map. The options for planning increase as players complete challenges and obtain higher Mission Mastery levels. This lets players plan the ideal task for every challenge.

Gear Slot

In the beginning of the game, players will notice that their gear slots become full, resulting in the dreaded "Your Gear Slots are Full" message which prevents Max from picking new equipment until old items are cleared or a larger space is obtained. Hogwarts Legacy Merlin Trials are the answer to this issue. They give players more inventory space to complete challenges. Since many of these challenges can be missed and are scattered around the globe, it could take a while to get the maximum number inventory slots in the game.

Five Gear Slots can be filled with up to 5 different types of gear, which must be selected from the Gear Selection menu before a Break-In begins. Each gear item (except the Pistol) will take up one Gear Slot while a set of similar items (like a group of Grenades that are of the same type) only uses one Gear Slot.

Agency Pickups

As you advance through the Mission Mastery levels you unlock various agency pickups on the map. These locations allow you to store items that don't fit in your weapon or gear slot. You can get them back later.

These pickups are particularly useful if you need to pass through a frisk at the end of the game or if you're carrying a weapon that would otherwise cause suspicion. But, you are only able to hide one item per game at a location that is a pickup for the agency.

This DLC adds new contracts to asset protection and security to the agency. Contact the receptionist at the agency and stock up on snacks and other items. Then, walk to the designated marker and identify a mob upon arrival.